

Plus being able to test your own mods will be nice. What about all of those players that just want to get the best tier loot and shoot zombies? Like Hicks said, what if someone doesn't have a good internet connection, or wants to roleplay that they are the last survivor on earth. The steam workshop compatibility, and the new vehicles (with repairs needed) soon I'm really excited about. The whole interview was good information to hear. Eventually, "graduates" of SP would most likely migrate to SA. SP could certainly provide a more controlled environment where they could more successfully grapple with the steep learning curve. who quit out of frustration, before "getting the hang" of the game. I expect that there must also be quite a number of new players who repeatedly died from: zeds on the beach, rain/cold, KOS'ers, dehydration/starvation, etc. DayZ with single player is Immortal DayZ. I still play Morrowind, and don't need any internet access. Online games, or games that need an internet connection have a very limited lifespan. If there wasn't any single player, when the servers would be shut down, it would mean the end of the game. It also means that DayZ will "live forever" as long as there are computers. Players who like the multiplayer and player interactions will continue to play multiplayer, while people that don't have "powerful PCs" or good internet connection or that simply don't like "PVP" all that much will probably get the game now.īeing able to satisfy a wider range of players is only a good thing really. Only consciousness can differ the two, and that is only a matter of perspective. It is simply a bunch of pixels shooting another bunch of pixels in a virtual world. In the end there's no difference between getting attacked by AI or players. One is programmed to do so, the other might have had some interest in your gear, or just wanted to ruin your day, you'll never know unless he gets close enough and start talking about his motives. The only difference is their motives, which when you're dead, don't matter anymore. Unless there's vocal interactions between players, simply getting KoS from a player or AI isn't different. I have to say that being shot from a player or an AI makes absolutely no difference at all. I played the DayZ mod a lot before starting playing the Stand Alone when it came out, and I already had Single Player versions of the mod. Having some options on how the loot spawns, can make for a barren land filled with dangers.Īnd back to mods, two words: Artificial Intelligence. With the addition of more infected, dangerous wild life (wolves, bears, etc) and the survival aspects, it'll be interesting to see. For tests purposes, and for gameplay features. We'll be able to mod the game, single player too. There's something we need to understand too.
